In the next chamber you will find Karliah and a scene will follow. With the locket or with Linwe and her Shadows dead and the banner burnt leave the cave the way you came in and return back to Torsten in Windhelm. Do not leave this area until this quest is complete. In the next room, shoot the 'Dwarven Centurion' with an arrow while still standing on the steps, the Falmer will then fight and destroy him (it can also be activated via a button located on the side of the steps, if you drop down on the right-hand side). You need to make sure that you're hidden (screen above) and the eye icon doesn't appear, as otherwise you would get noticed by a guard at once. Lockpick the sliding door beneath from behind the stand. To help prevent a bug with Karliah use the 'Wait' function (cn_back) and wait here for at least 3 hours. Head west along the roof and hop into the space that joins to the roof of 'Radiant Raiment', then navigate to Erikur's quest marker. Talk to Pantea at the college after Tending to the Flames, she will direct you to 'Hob's Fall Cave' located between Dawnstar and Winterhold. In some games, where a lot of days have passed, Erikur may have glitched off the map of Skyrim. ; Speak to Brynjolf. He knows Karliah and where she may be found; in a ruin north of Riften called 'Snow Veil Sanctum'. Before you leave you should first talk to Vex about a certain Nord named 'Vald'. You only have to burn three, burning more will forfeit your bonus. > Once inside SAVE, move down a short hall, turn left, and go up the stairs to a room that contains charcoal and rolls of paper, pick some up then go over and activate the large black stone tablet to copy the guide. So the choice is either pay 200 gold now, or complete a short side-quest later and get it for free. There is a 'Summerset Shadows Banner' you have to burn in the next room, do not burn it just yet, this banner is quite buggy so SAVE when you see it. Speak to him in the Ragged Flagon and he will direct you to a Nord warrior called 'Olfrid Battle-Born', he's usually found wandering the streets of Whiterun by day. At the end of the next corridor, there is a Dwarven spider and another chest. > Travel to Whiterun, SAVE and find Mallus in the 'Bannered Mare', he wants you to poison one 'Commander Caius' during a special mead tasting at the meadery. > Go back to Riften, however avoid the main northern gate and go in via the south entrance. Approach Madesi's stand and stand by the sliding door. Proceed the other way through the sewers, watch for the trip-wire and you'll soon encounter another bandit called 'Gian the Fist', he has some unique gauntlets called the 'Gloves of the Pugilist' which increase his unarmed melee damage. Thieves Guild quest unlocked: A Chance Arrangement. > Once in the Ragged Flagon, SAVE, do not talk to Vex yet, find Karliah and talk to her, she will lead you into the Cistern to meet with Brynjolf. Sneak over to Madesi's stand and unlock the sliding door and steal [MADESI'S RING]. > During Scoundrels Folly - The Blue Palace - In the Jarl's bedroom, right side of the bed on top of the wardrobe. Head out to the docks and make a SAVE before talking to Sabine. > After completing all four of the Reputation quests, the Darkness Returns main Thieves Guild quest, and restoring the Thieves Guild to it's full former glory, you will be offered to attend a ceremony to become the official new Guildmaster. Help us fix it by posting in its. Further down the room you'll fight more Falmer before going down the path that leads to 'Irkngthand Sanctuary'. The Elder Scrolls V: Skyrim - Brynjolf will be pissed if you fail but honestly who cares, more importantly he'll give you the location to Esbern, in the Rataways. > The Dark Brotherhood Quest 'Mourning Never Comes' - Again for information about joining the Dark Brotherhood see the Dark Brotherhood page. You can also just retrace your steps back through the museum, avoiding any guards you didn't kill earlier. > Go into Dragonsreach and SAVE, (if you have previously completed the side-quest 'Bleak Falls Barrow' in the Main Story, you can just walk into the Jarl's quarters and take the letter and also walk into the steward's room and change the registry without risk of being arrested). Allow Karliah to leave first, if you leave before her you may glitch the next quest. Brynjolf will ask for your help framing a fellow merchant nearby. > During Imitation Amnesty - Dragonsreach - In the Jarl's bedroom. The key unlocks the chest near the Guildmaster's desk in which the Guild members periodically place loot as a tribute to you. Enter sneak mode and target him behind the boxes ( you must be hidden) and put the ring INTO his inventory. > After copying the text, SAVE, two guards, the city captain, and Calcelmo's nephew will enter room and begin to hunt you down. Talk to Brynjolf and he'll task you with teaching the estate's owner 'Aringoth' a lesson. If you have already visited that area, it of course would be best to use fast travel. One in the northwest corner of the garden behind 'Honeyside', one in the northwest corner on the walkway outside the second floor of 'Mistveil Keep Barracks', and one is found just west of 'Valindor's House', across the canal. I mentioned their locations during each of their associated quests, but here are there locations again if you fancy going back and finding them all: After returning each item to Delvin you will receive a levelled amount of gold and his thanks. > Don't go killing the first people you see at Pinewatch, as they are civilians. Sometimes, by the time you fast travel there, they may have already moved on. The achievement for unlocking '20' Shouts, 'Thu'um Master', requires the completion of the first six primary quests of the Thieves Guild. > After entering the Sanctuary SAVE, you'll find some bandits around a table, they can be avoided by sneaking around to the left and going up the path to the right, or you can kill them. Job well done! This is because an unfixable bug can occur at a later stage where you are required to complete a mini-quest that contributes towards the final achievement. > Return first to Erikur at the Blue Palace, he will be pleased and will reward you, SAVE. Brynjolf will now make an announcement to the crowd distracting everyone away from you and Brand Shei. Kill him and take the gloves for an advantage later in this quest. There are two guards on the deck, kill them or sneak by them into the ship's interior. 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